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The face, re-rendered

SEMBLANS

neural artist for film

AI/VFX studio for cinema and series. We build photoreal facial work at pipeline scale — re-face, digital makeup, de-aging and full digital doubles — indistinguishable on the big screen.

est. 2021 — moscow / remote
neural pipeline — in-house, shot-based
delivery — up to 8k, hdr, acescg
Services

Six ways we
rebuild a face

SRV / 01–06
01

Digital Double

Seamless face transfer between performers. Stunt-to-actor swaps, scheduling saves, full performance retargeting with the original take's timing intact.

  • Stunt double swap
  • Performance transfer
  • Dubbing lip-sync
02

Digital makeup

Prosthetics without the chair. Scars, ageing textures, creature features and beauty work applied in post — consistent across every shot and lighting setup.

  • Creature & prosthetic FX
  • Beauty / cleanup
  • Continuity repair
03

De-aging

Move a performer decades in either direction while keeping every micro-expression theirs. Trained per-actor, graded per-shot, approved frame by frame.

  • Up to ±40 years
  • Flashback sequences
  • Archival matching
04

Full-CG Double

Full digital humans, licensed and consented. Impossible camera moves, hazardous scenes, posthumous appearances handled with estates — pixel-accurate likeness.

  • Full-CG face & body
  • Crowd principals
  • Estate-approved likeness
05

Digital Costume

Wardrobe changed in post. Costume replacement and augmentation without reshoots — period dress, branding cleanup, damage continuity — tracked to the body, cloth-accurate.

  • Costume replacement
  • Cloth-sim match
  • Continuity & branding
06

Digital Stunt

Stunts that were never performed. Impossible or unsafe action built digitally around the real take — falls, hits, vehicle work — with the actor's face and timing preserved.

  • Impossible action
  • Vehicle & wire work
  • Safety-first shots
Before / After

The plate
and the final

B/A / 01
Plate / 01A Final / graded Study 01 — waves
01 / 03
Selected work

Shots you
never noticed

WRK / 2021–26
Feature · de-aging open case file ↗

Project Meridian

214 shots · −32 yrs
Series · digital double open case file ↗

Untitled streamer S2

96 shots · stunt swap
Feature · full-CG double open case file ↗

Project Kestrel

Full-CG principal · 41 shots
Series · digital makeup open case file ↗

Project Hollowlight

Creature FX · 380 shots

Note — most of our work ships under NDA. Titles are codenames; full reel available on request after a signed mutual NDA.

4,7kshots delivered
±40ymax de-age span
23productions since 2021
100%consent-based likeness
Pipeline

From plate
to final

PRC / 01–04
/ 01

Capture

Light-stage or on-set facial capture of the target performer, plus ingest of production plates. We work with what the shoot gives us — no reshoots required.

4d scan · multi-view · hdri · plate ingest
/ 02

Train

A per-actor neural model is trained on consented data only, isolated per production and destroyed or escrowed at wrap — contractually.

per-actor model · isolated weights · audited dataset
/ 03

Generate

Neural render of the face pass with preserved performance, matched grain, lens and grade. Temporal consistency is enforced across cuts, not per frame.

neural render · temporal lock · lens match
/ 04

Composite

Traditional comp finishing by senior VFX artists: edge work, spec response, grade integration. Every shot passes actor and director approval before delivery.

nuke comp · qc · acescg delivery
Ethics & consent

A face is
not an asset.
It's a person.

Every likeness we touch is licensed, consented and scoped in writing. We follow SAG-AFTRA digital replica terms and work directly with performers, agents and estates.

  • Written, scoped consent for every use of a performer's likeness
  • Per-production model isolation — weights never reused across projects
  • Actor approval pass on every delivered shot
  • Data destruction or escrow at wrap, verified by third party
  • No political, non-consensual or posthumous work without estate authority
subject: consented ✓
scope: production-only
weights: escrow_2026.04
Contact
Have a face
problem? Talk to us